do I need USE="opengl" for a simple card? I do not know very much on OpenGL standard
and I would like to know if it is sensible to compile-in this functionality
into *xorg-x11* and other packages (that have the flag USE="opengl")
if I have no *awesome* video adapter on my system that tould be intended for
3-D video games?
How to probe the hardware to know if it supports such things (relevant with
USE flags)?
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