vBulletin Search Engine Optimization
| |||||||
| Register | FAQ | Members List | Calendar | Search | Today's Posts | Mark Forums Read |
| ||||
| I do not know very much on OpenGL standard and I would like to know if it is sensible to compile-in this functionality into *xorg-x11* and other packages (that have the flag USE="opengl") if I have no *awesome* video adapter on my system that tould be intended for 3-D video games? How to probe the hardware to know if it supports such things (relevant with USE flags)? -- S |
| |||
| S wrote: > How to probe the hardware to know if it supports such things The standard tests within X are to run glxinfo (whether the "direct rendering" line shows yes or no) and glxgears (for a simple speed test). Google on the model of your video card, to find out what it's capable of. |
| |||
| Paul Bredbury wrote: > The standard tests within X are to run glxinfo (whether the "direct > rendering" line shows yes or no) So, if it showed "no" was it definite proof the hardware did not support OpenGL? Or maybe it wasn't somehow software-enabled, e.g. some module was not properly loaded etc... > and glxgears (for a simple speed test). still the same question: is this testing utility really software/OS-transparent? and this what it shows is not affected by how the operating system and x11 are configured? > Google on the model of your video card, to find out what it's capable > of. the problem is the vendor's info only shows what the card *can* do and never specifies what it lacks ;-) -- S |
| ||||
| S wrote: > So, if it showed "no" was it definite proof the hardware did not > support OpenGL? No, if you have the most feature-filled graphics card in the world, it still needs the software configuration to be correct, to be able to *utilize* the hardware. > the problem is the vendor's info only shows what the card *can* do > and never specifies what it lacks ;-) Then do not be so blinkered in your googling. Search for what other *Linux* users say about the model. If they're all moaning about opengl not working, then you can draw an obvious conclusion. |
| Thread Tools | |
| Display Modes | |
|
|