This is a discussion on Have vacuum emit a warning when it runs out of maintenance_work_mem within the Pgsql Patches forums, part of the PostgreSQL category; --> Jim C. Nasby wrote: > On Sat, May 12, 2007 at 07:57:44PM +0100, Heikki Linnakangas wrote: >> Or we ...
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| Jim C. Nasby wrote: > On Sat, May 12, 2007 at 07:57:44PM +0100, Heikki Linnakangas wrote: >> Or we could switch to a more compact representation of the dead tuples, >> and not need such a big maintenance_work_mem in the first place. > > Sure, but even with a more compact representation you can still run out > of maintenance_work_mem... unless we allow this to spill to disk. At > first guess that sounds insane, but if you've got a large enough set of > indexes it *might* actually be faster. It would only make sense if the table is clustered on an index, so that you'd in practice only need to keep part of the array in memory at a time. It's pretty narrow use case, not worth spending time on I think. > Either way, as long as maintenance_work_mem is an issue I think we need > a way to warn users. I agree. -- Heikki Linnakangas EnterpriseDB http://www.enterprisedb.com ---------------------------(end of broadcast)--------------------------- TIP 1: if posting/reading through Usenet, please send an appropriate subscribe-nomail command to majordomo@postgresql.org so that your message can get through to the mailing list cleanly |
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| On Sun, May 13, 2007 at 11:19:07AM +0100, Heikki Linnakangas wrote: > Jim C. Nasby wrote: > >On Sat, May 12, 2007 at 07:57:44PM +0100, Heikki Linnakangas wrote: > >>Or we could switch to a more compact representation of the dead tuples, > >>and not need such a big maintenance_work_mem in the first place. > > > >Sure, but even with a more compact representation you can still run out > >of maintenance_work_mem... unless we allow this to spill to disk. At > >first guess that sounds insane, but if you've got a large enough set of > >indexes it *might* actually be faster. > > It would only make sense if the table is clustered on an index, so that > you'd in practice only need to keep part of the array in memory at a > time. It's pretty narrow use case, not worth spending time on I think. There might be ways to get around that. For example, instead of testing every index entry one at a time, you could read in several pages of index entries, sort the entries based on ctid, and then use that to do the lookups. Might be worth looking at one of these days... -- Jim Nasby decibel@decibel.org EnterpriseDB http://enterprisedb.com 512.569.9461 (cell) ---------------------------(end of broadcast)--------------------------- TIP 6: explain analyze is your friend |
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| Heikki Linnakangas <heikki@enterprisedb.com> writes: >>> Or we could switch to a more compact representation of the dead tuples, >>> and not need such a big maintenance_work_mem in the first place. > One idea is to use a compressed bitmap like in the bitmap index patch, > and a tree of block numbers or ranges to allow random access to it. I thought a bit about that but it doesn't seem tremendously appealing, at least not as the only representation, because it's not more compact for small numbers of dead tuples per page. (And we don't have the "out" of switching to lossy representation.) Here's a design sketch that works if we are willing to limit VACUUM's usable maintenance_work_mem to 4GB: 1. Store an array of page numbers plus offsets into a second working array of uint16 (the offsets are 32 bits, whence the 4GB limitation). This requires 8 bytes per page-with-dead-tuples, and since it will be built in order as a byproduct of our scanning order, it can be binary-searched on the page number. 2. The offset part of the per-page entry points at a segment of the uint16 array belonging to this page. It can have one of 2 formats. For a small number of dead tuples on the page, we just store an array of line numbers. For a larger number, we store a bitmap showing the positions of dead tuples. While we scan a page, we accumulate dead tuple line numbers in a small working array, and then either copy those to the large array or build a bitmap from them, depending on which will be smaller. Since the offsets into the uint16 array will always be even, we can usurp the low-order bit of the pointer word to distinguish which representation is stored. 3. You might think we need to spend an additional word storing how many line numbers or bitmap words there are per page, but we can save that space by comparing offsets of adjacent entries in the per-page array, since we know they're stored adjacently. I envision the per-page array as being built upwards from the bottom of a single large maintenance_work_mem-sized array, and the uint16 array data as being filled from the top down, and whenever the two pointers are in danger of crossing, we stop and do an index vacuum cycle, just like in the current logic. This lets us avoid having to guess in advance how much per-page versus per-tuple space we will need. Note this means the end of a page entry's uint16 data is determined by looking at the prior page entry's offset instead of the next one, but that seems no big problem. So the lookup process involves a binary search on the page number only, and then either a scan of the tuple line numbers or a single bitmap probe. (We could make the scan be a binary search, but since that representation will only be used with small numbers of tuples, it'd probably not be any faster than a simple search loop.) AFAICS that ought to be as fast or faster than the current lookup methodology; significantly faster where there are many dead tuples per page. The space requirements are: No dead tuples on page 0 bytes (same as now) 1 dead tuple on page 10 bytes (vs 6 now) 2 dead tuples 12 bytes (same as now) 3 dead tuples 14 bytes (vs 18 now) and so on, except that for typical table densities of say 100 tuples per page, we will switch over to the bitmap representation at 6 or so dead tuples per page, and so the requirement will never go beyond about 20 bytes per page whereas the current method could get as bad as 600 bytes for an all-dead page. What this says is that it's not worth changing if you expect low dead-tuple densities (which IIRC was the assumption I made when I designed the current representation). In a table with an average of less than 1 dead tuple per page, this way is a loser. OTOH, with very low dead-tuple densities it may hardly matter, since you're going to have to scan many GB of heap before you fill maintenance_work_mem anyway. If you assume that a more typical scenario is vacuuming after 10% or so tuple "churn", then there would be 10 or so dead tuples per page, which makes this a good win: about 20 vs about 60 bytes per page, with the win going up the longer vacuum is delayed. HOT would take away some of the win, probably, but I'm not sure how much. Comments? Can anyone invent a better data structure? regards, tom lane ---------------------------(end of broadcast)--------------------------- TIP 4: Have you searched our list archives? http://archives.postgresql.org |
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| Did someone come up with a bitmap compression scheme for on-disk bitmap indexes that would help out here? Some form of compression could make a big difference in mostly-dead pages. If nothing else, it would likely be worth special-casing an entire page being dead, which is a common case for queue tables. That could be done by making an entry in the page number array with a special offset value. On Sun, May 13, 2007 at 07:42:36PM -0400, Tom Lane wrote: > Heikki Linnakangas <heikki@enterprisedb.com> writes: > >>> Or we could switch to a more compact representation of the dead tuples, > >>> and not need such a big maintenance_work_mem in the first place. > > > One idea is to use a compressed bitmap like in the bitmap index patch, > > and a tree of block numbers or ranges to allow random access to it. > > I thought a bit about that but it doesn't seem tremendously appealing, > at least not as the only representation, because it's not more compact > for small numbers of dead tuples per page. (And we don't have the "out" > of switching to lossy representation.) > > Here's a design sketch that works if we are willing to limit VACUUM's > usable maintenance_work_mem to 4GB: > > 1. Store an array of page numbers plus offsets into a second working > array of uint16 (the offsets are 32 bits, whence the 4GB limitation). > This requires 8 bytes per page-with-dead-tuples, and since it will be > built in order as a byproduct of our scanning order, it can be > binary-searched on the page number. > > 2. The offset part of the per-page entry points at a segment of the > uint16 array belonging to this page. It can have one of 2 formats. > For a small number of dead tuples on the page, we just store an > array of line numbers. For a larger number, we store a bitmap > showing the positions of dead tuples. While we scan a page, we > accumulate dead tuple line numbers in a small working array, and > then either copy those to the large array or build a bitmap from > them, depending on which will be smaller. Since the offsets into > the uint16 array will always be even, we can usurp the low-order > bit of the pointer word to distinguish which representation is > stored. > > 3. You might think we need to spend an additional word storing > how many line numbers or bitmap words there are per page, but > we can save that space by comparing offsets of adjacent entries > in the per-page array, since we know they're stored adjacently. > > I envision the per-page array as being built upwards from the bottom of > a single large maintenance_work_mem-sized array, and the uint16 array > data as being filled from the top down, and whenever the two pointers > are in danger of crossing, we stop and do an index vacuum cycle, just > like in the current logic. This lets us avoid having to guess in > advance how much per-page versus per-tuple space we will need. Note > this means the end of a page entry's uint16 data is determined by > looking at the prior page entry's offset instead of the next one, > but that seems no big problem. > > So the lookup process involves a binary search on the page number only, > and then either a scan of the tuple line numbers or a single bitmap > probe. (We could make the scan be a binary search, but since that > representation will only be used with small numbers of tuples, it'd > probably not be any faster than a simple search loop.) AFAICS that > ought to be as fast or faster than the current lookup methodology; > significantly faster where there are many dead tuples per page. > > The space requirements are: > > No dead tuples on page 0 bytes (same as now) > 1 dead tuple on page 10 bytes (vs 6 now) > 2 dead tuples 12 bytes (same as now) > 3 dead tuples 14 bytes (vs 18 now) > > and so on, except that for typical table densities of say 100 tuples per > page, we will switch over to the bitmap representation at 6 or so dead > tuples per page, and so the requirement will never go beyond about 20 > bytes per page whereas the current method could get as bad as 600 bytes > for an all-dead page. > > What this says is that it's not worth changing if you expect low > dead-tuple densities (which IIRC was the assumption I made when I > designed the current representation). In a table with an average of > less than 1 dead tuple per page, this way is a loser. OTOH, with very > low dead-tuple densities it may hardly matter, since you're going to > have to scan many GB of heap before you fill maintenance_work_mem > anyway. > > If you assume that a more typical scenario is vacuuming after 10% > or so tuple "churn", then there would be 10 or so dead tuples per > page, which makes this a good win: about 20 vs about 60 bytes per > page, with the win going up the longer vacuum is delayed. > > HOT would take away some of the win, probably, but I'm not sure > how much. > > Comments? Can anyone invent a better data structure? > > regards, tom lane > -- Jim Nasby decibel@decibel.org EnterpriseDB http://enterprisedb.com 512.569.9461 (cell) ---------------------------(end of broadcast)--------------------------- TIP 6: explain analyze is your friend |
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| Jim C. Nasby wrote: > Did someone come up with a bitmap compression scheme for on-disk bitmap > indexes that would help out here? Some form of compression could make a > big difference in mostly-dead pages. Yes, there's a pretty nice compression scheme there, but the requirement for random access makes it a bit hard to use in this case. > If nothing else, it would likely be > worth special-casing an entire page being dead, which is a common case > for queue tables. That could be done by making an entry in the page > number array with a special offset value. That won't work, because someone might add live tuples to the page after the 1st vacuum pass. You could only invoke that special case when there's no room on the page for new tuples, but that's a hack and not as common. -- Heikki Linnakangas EnterpriseDB http://www.enterprisedb.com ---------------------------(end of broadcast)--------------------------- TIP 4: Have you searched our list archives? http://archives.postgresql.org |
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| Heikki Linnakangas <heikki@enterprisedb.com> writes: > Jim C. Nasby wrote: >> If nothing else, it would likely be >> worth special-casing an entire page being dead, which is a common case >> for queue tables. That could be done by making an entry in the page >> number array with a special offset value. > That won't work, because someone might add live tuples to the page after > the 1st vacuum pass. You could only invoke that special case when > there's no room on the page for new tuples, but that's a hack and not as > common. The bitmap case seems to me to be plenty efficient already for an all-dead page. The regime where my proposal seems to leave something to be desired is just a few dead tuples per page --- it's not very much better than the existing code in that case. regards, tom lane ---------------------------(end of broadcast)--------------------------- TIP 4: Have you searched our list archives? http://archives.postgresql.org |
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| Added to TODO for VACUUM: * Consider a more compact data representation for dead rows > http://archives.postgresql.org/pgsql...5/msg00143.php --------------------------------------------------------------------------- Tom Lane wrote: > Heikki Linnakangas <heikki@enterprisedb.com> writes: > >>> Or we could switch to a more compact representation of the dead tuples, > >>> and not need such a big maintenance_work_mem in the first place. > > > One idea is to use a compressed bitmap like in the bitmap index patch, > > and a tree of block numbers or ranges to allow random access to it. > > I thought a bit about that but it doesn't seem tremendously appealing, > at least not as the only representation, because it's not more compact > for small numbers of dead tuples per page. (And we don't have the "out" > of switching to lossy representation.) > > Here's a design sketch that works if we are willing to limit VACUUM's > usable maintenance_work_mem to 4GB: > > 1. Store an array of page numbers plus offsets into a second working > array of uint16 (the offsets are 32 bits, whence the 4GB limitation). > This requires 8 bytes per page-with-dead-tuples, and since it will be > built in order as a byproduct of our scanning order, it can be > binary-searched on the page number. > > 2. The offset part of the per-page entry points at a segment of the > uint16 array belonging to this page. It can have one of 2 formats. > For a small number of dead tuples on the page, we just store an > array of line numbers. For a larger number, we store a bitmap > showing the positions of dead tuples. While we scan a page, we > accumulate dead tuple line numbers in a small working array, and > then either copy those to the large array or build a bitmap from > them, depending on which will be smaller. Since the offsets into > the uint16 array will always be even, we can usurp the low-order > bit of the pointer word to distinguish which representation is > stored. > > 3. You might think we need to spend an additional word storing > how many line numbers or bitmap words there are per page, but > we can save that space by comparing offsets of adjacent entries > in the per-page array, since we know they're stored adjacently. > > I envision the per-page array as being built upwards from the bottom of > a single large maintenance_work_mem-sized array, and the uint16 array > data as being filled from the top down, and whenever the two pointers > are in danger of crossing, we stop and do an index vacuum cycle, just > like in the current logic. This lets us avoid having to guess in > advance how much per-page versus per-tuple space we will need. Note > this means the end of a page entry's uint16 data is determined by > looking at the prior page entry's offset instead of the next one, > but that seems no big problem. > > So the lookup process involves a binary search on the page number only, > and then either a scan of the tuple line numbers or a single bitmap > probe. (We could make the scan be a binary search, but since that > representation will only be used with small numbers of tuples, it'd > probably not be any faster than a simple search loop.) AFAICS that > ought to be as fast or faster than the current lookup methodology; > significantly faster where there are many dead tuples per page. > > The space requirements are: > > No dead tuples on page 0 bytes (same as now) > 1 dead tuple on page 10 bytes (vs 6 now) > 2 dead tuples 12 bytes (same as now) > 3 dead tuples 14 bytes (vs 18 now) > > and so on, except that for typical table densities of say 100 tuples per > page, we will switch over to the bitmap representation at 6 or so dead > tuples per page, and so the requirement will never go beyond about 20 > bytes per page whereas the current method could get as bad as 600 bytes > for an all-dead page. > > What this says is that it's not worth changing if you expect low > dead-tuple densities (which IIRC was the assumption I made when I > designed the current representation). In a table with an average of > less than 1 dead tuple per page, this way is a loser. OTOH, with very > low dead-tuple densities it may hardly matter, since you're going to > have to scan many GB of heap before you fill maintenance_work_mem > anyway. > > If you assume that a more typical scenario is vacuuming after 10% > or so tuple "churn", then there would be 10 or so dead tuples per > page, which makes this a good win: about 20 vs about 60 bytes per > page, with the win going up the longer vacuum is delayed. > > HOT would take away some of the win, probably, but I'm not sure > how much. > > Comments? Can anyone invent a better data structure? > > regards, tom lane > > ---------------------------(end of broadcast)--------------------------- > TIP 4: Have you searched our list archives? > > http://archives.postgresql.org -- Bruce Momjian <bruce@momjian.us> http://momjian.us EnterpriseDB http://postgres.enterprisedb.com + If your life is a hard drive, Christ can be your backup. + -- Sent via pgsql-patches mailing list (pgsql-patches@postgresql.org) To make changes to your subscription: http://www.postgresql.org/mailpref/pgsql-patches |
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