This is a discussion on XVR-100 and Blade 100 within the Sun Solaris Hardware forums, part of the Solaris Operating System category; --> Hi Has anyone tried to use an XVR-100 card in a Blade 100 running Solaris 8 ? Do I ...
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| Hi Has anyone tried to use an XVR-100 card in a Blade 100 running Solaris 8 ? Do I need to install some special patch ? I know that it is not supported but I want to see if it is any better than the built in (I am not sure what the builtin card is ) ? Thanks Dhawal |
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| HI, Dhawal Tyagi wrote: > Hi > Has anyone tried to use an XVR-100 card in a Blade 100 running Solaris 8 ? > Do I need to install some special patch ? I know that it is not supported > but I want to see if it is any better than the built in (I am not sure what > the builtin card is ) ? ATI Rage is inside the Blade100, so the XVR-100 should be much better but let us know. Do you have one? /michael |
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| In article <6f740d25.0311191323.51910944@posting.google.com >, Dhawal Tyagi <tyagi@cylink.com> wrote: >Hi >Has anyone tried to use an XVR-100 card in a Blade 100 running Solaris 8 ? >Do I need to install some special patch ? I know that it is not supported >but I want to see if it is any better than the built in (I am not sure what >the builtin card is ) ? The device driver comes on a CD with the card, or it can be downloaded from sun.com/downloads. It probably works OK since its supported in the very similar Blade 150. I'ver personally tried it in U60 (not supported) and performance was worse than creator 3d s2. The driver seemed quite buggy at the time, so be sure to install the latest Xsun and XVR-100 device driver patches. It's better than the built in graphics in a Blade 100, I'm sure. /wfr Fredrik -- Fredrik Lundholm dol @ ce.chalmers.se |
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| tyagi@cylink.com (Dhawal Tyagi) writes: > Has anyone tried to use an XVR-100 card in a Blade 100 running Solaris 8 ? > Do I need to install some special patch ? I know that it is not supported > but I want to see if it is any better than the built in (I am not sure what > the builtin card is ) ? It took a support call (from me) to find out that, for the first time in MY experience, you MUST install the provided driver software (on the provided CD) before you can use this card (in graphics mode anyway). Even the XVR-500 works immediately once you've plugged it in. -- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Matt Atterbury CTI Pty Ltd matterbury@contecint.com.au "klaatu barada nikto" |
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| Matt Atterbury <matt@nospam.com> wrote in message news:<7n0arojfz.fsf@lyra.i-did-not-set--mail-host-address--so-shoot-me>... > tyagi@cylink.com (Dhawal Tyagi) writes: > > > Has anyone tried to use an XVR-100 card in a Blade 100 running Solaris 8 ? > > Do I need to install some special patch ? I know that it is not supported > > but I want to see if it is any better than the built in (I am not sure what > > the builtin card is ) ? > > It took a support call (from me) to find out that, for the first time > in MY experience, you MUST install the provided driver software (on > the provided CD) before you can use this card (in graphics mode > anyway). Even the XVR-500 works immediately once you've plugged it in. So looks like I can give it a try, yes I have the card and the CD. I'll post the results later. Thanks Dhawal |
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| dhawaltyagi@yahoo.com (Dhawal Tyagi) wrote in message news:<d41cf96c.0311201120.152954a2@posting.google. com>... > So looks like I can give it a try, yes I have the card and the CD. > I'll post the results later. So here is the promised update: I have been running XVR-100 blade in Blade 100 for about 2 weeks now, in summary I think I want to go back to the builtin graphics. The performance is just not there. In fact, it is even worse in KDE, I am running the Forte compiled KDE 3.1.3 from Stefan. All the menus etc. take a long time to open up and repaint. If I run CDE, this problem is not there, but the performance is still a little bit slower than the builtin card. This is with all the latest Sol 8, XSun and XVR-100 patches + OpenGL and Sun's mediaLib packages. If anyone has any clue to this, please let me know. I also tried running the ogldemo and see difference in performance, but it is barely more than before: ../ogl_install_check ================================================== ================ Sun Microsystems: ogl_install_check 64-bit ----------------------------------------------------------------- OpenGL Vendor: Sun Microsystems, Inc. OpenGL API Standard Version: 1.3 OpenGL Vendor Product Info: Sun OpenGL 1.3 patch 113887-16 for Solaris OpenGL Renderer: SUNWpfb mmap software renderer, VIS OpenGL Extension Support: GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_blend_color GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_convolution GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_pixel_transform GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_texture3D GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_HP_convolution_border_modes GL_SGIS_detail_texture GL_SGIS_sharpen_texture GL_SGIS_texture_border_clamp GL_SGIS_texture_filter4 GL_SGIX_texture_lod_bias GL_SGIX_texture_scale_bias GL_SGI_color_table GL_SGI_texture_color_table GL_SUNX_constant_data GL_SUNX_geometry_compression GL_SUNX_surface_hint GL_SUN_convolution_border_modes GL_SUN_get_texture_memory_size GL_SUN_global_alpha GL_SUN_mesh_array GL_SUN_multi_draw_arrays GL_SUN_triangle_list GL_SUN_vertex OpenGL GLX Client Vendor: Sun Microsystems, Inc. OpenGL GLX Client Version: 1.4 Sun OpenGL 1.3 patch 113887-16 for Solaris OpenGL GLX Client Extensions: GLX_ARB_multisample GLX_EXT_visual_info GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_make_current_read GLX_SUN_disable_xinerama GLX_SUN_get_transparent_index GLX_SUN_init_threads OpenGL GLX Server Vendor: Sun Microsystems, Inc. OpenGL GLX Server Version: 1.4 Sun OpenGL 1.3 patch 113886-16 for Solaris OpenGL GLX Server Extensions: GLX_ARB_multisample GLX_EXT_visual_info GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_make_current_read GLX_SUN_get_transparent_index OpenGL GLU Version: 1.3 Sun OpenGL 1.3 for Solaris OpenGL GLU Extensions: GLU_EXT_nurbs_tessellator GLU_EXT_object_space_tess ---------------------------------------------------------------- OpenGL GLX Server: Detail Status Report GLX: Context is direct. GLX: OpenGL Rendering in use GLX: Double Buffering in use GLX: Color Buffer (GLX_BUFFER_SIZE) = 24 bits GLX: Depth Buffer (GLX_DEPTH_SIZE) = 32 bits GLX: Stencil Buffer (GLX_STENCIL_SIZE) = 8 bits GLX: RGBA (True Color/Direct Color) Visual in use GLX: Video Refresh Rate is Unknown GLX: Visual Gamma Value is Unknown GLX: Video Resize Capability Flag = 0 ---------------------------------------------------------------- OpenGL Library: Detail Status Report Number of color bits (R/G/B/A): 8/8/8/0 Frame Buffer Depth (GL_DEPTH_BITS): 32 ---------------------------------------------------------------- Colour Torus (outer): 1620 quad polygons Monochrome Torus (inner): 72 quad polygons ================================================== ================ Sun Microsystems OpenGL for Solaris Interactive verification ------------------------------------------------------------------ Begin calibration cycle. This takes about 5.00 seconds. This test will draw 110 frames in one cycle of 3D rotations. ---------------------------------------------------------------- Press any key in OpenGL window, for next cycle of 3D rotations. Press "Q", "q" or (ESC) in OpenGL window, to exit program. 110 frames in 10.12 seconds -- 10.87 FPS 110 frames in 9.98 seconds -- 11.02 FPS 110 frames in 10.54 seconds -- 10.44 FPS 110 frames in 10.45 seconds -- 10.52 FPS 110 frames in 10.11 seconds -- 10.88 FPS End of 64-bit ogl_install_check program. Thank you for using Sun Microsystems OpenGL for Solaris software. ================================================== ================ |